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CHI
2011
ACM
14 years 10 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
ISCA
2012
IEEE
237views Hardware» more  ISCA 2012»
13 years 9 months ago
BOOM: Enabling mobile memory based low-power server DIMMs
To address the real-time processing needs of large and growing amounts of data, modern software increasingly uses main memory as the primary data store for critical information. T...
Doe Hyun Yoon, Jichuan Chang, Naveen Muralimanohar...
IPPS
2007
IEEE
16 years 1 months ago
An Implementation and Evaluation of Client-Side File Caching for MPI-IO
Client-side file caching has long been recognized as a file system enhancement to reduce the amount of data transfer between application processes and I/O servers. However, cach...
Wei-keng Liao, Avery Ching, Kenin Coloma, Alok N. ...
ICIP
2007
IEEE
16 years 8 months ago
Phase PCA for Dynamic Texture Video Compression
Temporal or dynamic textures (DT's) are video sequences that are spatially repetitive and temporally stationary. DT's are temporal analogs of the well known spatial stil...
Bernard Ghanem, Narendra Ahuja
ICIP
2006
IEEE
16 years 8 months ago
Pre-Fetching Strategies for Remote and Interactive Browsing of JPEG2000 Images
This paper considers the remote interactive browsing of large JPEG2000 images. In contrast with previous contributions, we focus on the dynamic nature of the system. Practically, ...
Antonin Descampe, Benoit M. Macq, Christophe De Vl...