In [AKL10], we showed how viewing online algorithms as reactive systems enables the application of ideas from formal verification to the competitive analysis of online algorithms....
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
In this paper we study the problem of approximately releasing the cut function of a graph while preserving differential privacy, and give new algorithms (and new analyses of exis...
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the count-tracking problem, where there are k...
—Counting Bloom Filters (CBFs) are widely used in networking device algorithms. They implement fast set representations to support membership queries with limited error, and supp...