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FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
HIS
2004
15 years 8 months ago
Adaptive Boosting with Leader based Learners for Classification of Large Handwritten Data
Boosting is a general method for improving the accuracy of a learning algorithm. AdaBoost, short form for Adaptive Boosting method, consists of repeated use of a weak or a base le...
T. Ravindra Babu, M. Narasimha Murty, Vijay K. Agr...
HIS
2004
15 years 8 months ago
Reinforcement Learning Hierarchical Neuro-Fuzzy Politree Model for Control of Autonomous Agents
: This work presents a new hybrid neuro-fuzzy model for automatic learning of actions taken by agents. The main objective of this new model is to provide an agent with intelligence...
Karla Figueiredo, Marley B. R. Vellasco, Marco Aur...
ERSA
2006
100views Hardware» more  ERSA 2006»
15 years 8 months ago
Relocation and Defragmentation for Heterogeneous Reconfigurable Systems
Current FPGAs are heterogeneous partially reconfigurable architectures, consisting of several resource types, e. g., logic cells and embedded memory. By using partial reconfigurat...
Markus Koester, Heiko Kalte, Mario Porrmann
ESANN
2006
15 years 8 months ago
Classification by means of Evolutionary Response Surfaces
Abstract. Response surfaces are a powerful tool for both classification and regression as they are able to model many different phenomena and construct complex boundaries between c...
Rafael del Castillo Gomariz, Nicolás Garc&i...
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