This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system...
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
There is a renewed interest in the 3DTV research primarily due to the advances in low cost 3D display technologies. The two views required for 3DTV can be compressed using standar...
Lakis Christodoulou, Liam M. Mayron, Hari Kalva, O...