We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
For a specified application, there is an opportunity to improve cache performance by smart choosing of index bits of a cache. A texture cache for texture mapping of 3D computer gr...
Optimizing array accesses is extremely critical in embedded computing as many embedded applications make use of arrays (in form of images, video frames, etc). Previous research co...
Guilin Chen, Mahmut T. Kandemir, A. Nadgir, Ugur S...
Objects are usually embedded into context. Visual context has been successfully used in object detection tasks, however, it is often ignored in object tracking. We propose a metho...
Helmut Grabner, Jiri Matas, Philippe Cattin, Luc V...
This paper is concerned with accuracy estimation of point trajectories in video sequences without ground truth information. This is an essential problem for many computer vision a...