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DCC
2003
IEEE
16 years 6 months ago
Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
Sridhar Lavu, Hyeokho Choi, Richard G. Baraniuk
ICCD
2004
IEEE
149views Hardware» more  ICCD 2004»
16 years 3 months ago
Adaptive Selection of an Index in a Texture Cache
For a specified application, there is an opportunity to improve cache performance by smart choosing of index bits of a cache. A texture cache for texture mapping of 3D computer gr...
Chun-Ho Kim, Lee-Sup Kim
ICCAD
2003
IEEE
159views Hardware» more  ICCAD 2003»
16 years 3 months ago
Array Composition and Decomposition for Optimizing Embedded Applications
Optimizing array accesses is extremely critical in embedded computing as many embedded applications make use of arrays (in form of images, video frames, etc). Previous research co...
Guilin Chen, Mahmut T. Kandemir, A. Nadgir, Ugur S...
CVPR
2010
IEEE
16 years 2 months ago
Tracking the Invisible: Learning Where the Object Might be
Objects are usually embedded into context. Visual context has been successfully used in object detection tasks, however, it is often ignored in object tracking. We propose a metho...
Helmut Grabner, Jiri Matas, Philippe Cattin, Luc V...
ICPR
2010
IEEE
16 years 1 months ago
Forward-Backward Consistent Trajectories in Video Sequences
This paper is concerned with accuracy estimation of point trajectories in video sequences without ground truth information. This is an essential problem for many computer vision a...
Zdenek Kalal, Krystian Mikolajczyk, Jiri Matas