Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
In this paper, we make use of the relationship between the Laplace–Beltrami operator and the graph Laplacian, for the purposes of embedding a graph onto a Riemannian manifold. T...
Abstract. Squaregraphs were originally defined as finite plane graphs in which all inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e., the vertices not in...
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
This paper introduces improvements in partitioning schemes for multiprocessor real-time systems which allow higher processor utilization and enhanced schedulability by using exact...