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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
PR
2007
141views more  PR 2007»
15 years 6 months ago
A Riemannian approach to graph embedding
In this paper, we make use of the relationship between the Laplace–Beltrami operator and the graph Laplacian, for the purposes of embedding a graph onto a Riemannian manifold. T...
Antonio Robles-Kelly, Edwin R. Hancock
SIAMDM
2010
194views more  SIAMDM 2010»
15 years 1 months ago
Combinatorics and Geometry of Finite and Infinite Squaregraphs
Abstract. Squaregraphs were originally defined as finite plane graphs in which all inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e., the vertices not in...
Hans-Jürgen Bandelt, Victor Chepoi, David Epp...
KCAP
2005
ACM
16 years 5 days ago
Meta-level patterns for interactive knowledge capture
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
Jihie Kim
ECRTS
1998
IEEE
15 years 11 months ago
Using exact feasibility tests for allocating real-time tasks in multiprocessor systems
This paper introduces improvements in partitioning schemes for multiprocessor real-time systems which allow higher processor utilization and enhanced schedulability by using exact...
Sergio Saez, Joan Vila i Carbó, Alfons Cres...