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AIIDE
2008
15 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
PDPTA
2000
15 years 7 months ago
The PODOS File System - Exploiting the High-Speed Communication Subsystem
Performance Oriented Distributed Operating System (PODOS) is a clustering environment, being built on a monolithic Linux kernel. PODOS augments very few components to the Linux ke...
Sudharshan Vazhkudai, P. Tobin Maginnis
HPCA
2000
IEEE
15 years 10 months ago
Impact of Heterogeneity on DSM Performance
This paper explores area/parallelism tradeo s in the design of distributed shared-memory (DSM) multiprocessors built out of large single-chip computing nodes. In this context, are...
Renato J. O. Figueiredo, José A. B. Fortes
USENIX
1996
15 years 7 months ago
AFRAID - A Frequently Redundant Array of Independent Disks
Disk arrays are commonly designed to ensure that stored data will always be able to withstand a disk failure, but meeting this goal comes at a significant cost in performance. We ...
Stefan Savage, John Wilkes
ISPASS
2007
IEEE
16 years 14 days ago
Modeling and Characterizing Power Variability in Multicore Architectures
Parameter variation due to manufacturing error will be an unavoidable consequence of technology scaling in future generations. The impact of random variation in physical factors s...
Ke Meng, Frank Huebbers, Russ Joseph, Yehea I. Ism...