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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ATAL
2001
Springer
15 years 11 months ago
Dynamic Distributed Resource Allocation: A Distributed Constraint Satisfaction Approach
Abstract. In distributed resource allocation a set of agents must assign their resources to a set of tasks. This problem arises in many real-world domains such as distributed senso...
Pragnesh Jay Modi, Hyuckchul Jung, Milind Tambe, W...
190
Voted
EMSOFT
2001
Springer
15 years 11 months ago
Compiler Optimizations for Adaptive EPIC Processors
Abstract. Advances in VLSI technology have lead to a tremendous increase in the density and number of devices that can be manufactured in a single microchip. One of the interesting...
Krishna V. Palem, Surendranath Talla, Weng-Fai Won...
171
Voted
FCCM
2000
IEEE
144views VLSI» more  FCCM 2000»
15 years 11 months ago
Automatic Synthesis of Data Storage and Control Structures for FPGA-Based Computing Engines
Mapping computations written in high-level programming languages to FPGA-based computing engines requires programmers to generate the datapath responsible for the core of the comp...
Pedro C. Diniz, Joonseok Park
191
Voted
VRST
2000
ACM
15 years 11 months ago
Interactive 3D modeling using only one image
For virtual reality systems, modeling of 3D objects and scenes is important and challenging. In this paper, we present an image-based interactive 3D modeling framework consisting ...
Sujin Liu, Zhiyong Huang