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WSCG
2004
189views more  WSCG 2004»
15 years 8 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
205
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WSCG
2003
224views more  WSCG 2003»
15 years 8 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
TROB
2008
86views more  TROB 2008»
15 years 6 months ago
Visual SLAM for Flying Vehicles
The ability to learn a map of the environment is important for numerous types of robotic vehicles. In this paper, we address the problem of learning a visual map of the ground usin...
Bastian Steder, Giorgio Grisetti, Cyrill Stachniss...
CAGD
2002
102views more  CAGD 2002»
15 years 6 months ago
Optimal slicing of free-form surfaces
Many applications, such as contour machining, rapid prototyping, and reverse engineering by laser scanner or coordinate measuring machine, involve sampling of free-from surfaces a...
Tait S. Smith, Rida T. Farouki, Mohammad al-Kandar...
RAS
2010
164views more  RAS 2010»
15 years 5 months ago
Bridging the gap between feature- and grid-based SLAM
One important design decision for the development of autonomously navigating mobile robots is the choice of the representation of the environment. This includes the question which...
Kai M. Wurm, Cyrill Stachniss, Giorgio Grisetti