We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
The diffuse Web is an alternative way of using the Web 2.0 infrastructure for building personal diffuse applications. Systems that let users tune the temperature of their house wit...
Transactional memory (TM) eliminates many problems associated with lock-based synchronization. Over recent years, much progress has been made in software and hardware implementati...
Tatiana Shpeisman, Ali-Reza Adl-Tabatabai, Robert ...
The emergence of multicore architectures will lead to an increase in the use of multithreaded applications that are prone to synchronization bugs, such as data races. Software sol...