Sciweavers

8493 search results - page 1195 / 1699
» Implementing a distributed firewall
Sort
View
TOG
2012
271views Communications» more  TOG 2012»
13 years 9 months ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
16 years 8 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
COORDINATION
2009
Springer
16 years 7 months ago
Hop, a Fast Server for the Diffuse Web
The diffuse Web is an alternative way of using the Web 2.0 infrastructure for building personal diffuse applications. Systems that let users tune the temperature of their house wit...
Manuel Serrano
SPAA
2009
ACM
16 years 7 months ago
Towards transactional memory semantics for C++
Transactional memory (TM) eliminates many problems associated with lock-based synchronization. Over recent years, much progress has been made in software and hardware implementati...
Tatiana Shpeisman, Ali-Reza Adl-Tabatabai, Robert ...
HPCA
2007
IEEE
16 years 7 months ago
HARD: Hardware-Assisted Lockset-based Race Detection
The emergence of multicore architectures will lead to an increase in the use of multithreaded applications that are prone to synchronization bugs, such as data races. Software sol...
Pin Zhou, Radu Teodorescu, Yuanyuan Zhou
« Prev « First page 1195 / 1699 Last » Next »