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AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
BMCBI
2008
109views more  BMCBI 2008»
15 years 6 months ago
Merging microsatellite data: enhanced methodology and software to combine genotype data for linkage and association analysis
Background: Correctly merged data sets that have been independently genotyped can increase statistical power in linkage and association studies. However, alleles from microsatelli...
Angela P. Presson, Eric M. Sobel, Paivi Pajukanta,...
ICCV
2009
IEEE
16 years 11 months ago
Efficient subset selection based on the Renyi entropy
Many machine learning algorithms require the summation of Gaussian kernel functions, an expensive operation if implemented straightforwardly. Several methods have been proposed t...
Vlad I. Morariu1, Balaji V. Srinivasan, Vikas C. R...
CVPR
1998
IEEE
16 years 8 months ago
The Sample Tree: A Sequential Hypothesis Testing Approach to 3D Object Recognition
A method is presented for e cient and reliable object recognition within noisy, cluttered, and occluded range images. The method is based on a strategy which hypothesizes the inte...
Michael A. Greenspan
CVPR
1999
IEEE
16 years 8 months ago
Background Estimation and Removal Based on Range and Color
Background estimation and removal based on the joint use of range and color data produces superior results than can be achieved with either data source alone. This is increasingly...
Gaile G. Gordon, Trevor Darrell, Michael Harville,...