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IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
NETGAMES
2005
ACM
15 years 12 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
WMASH
2005
ACM
15 years 12 months ago
An implementation and evaluation of a mobile hotspot
The unprecedented proliferation of wireless networking services and products has taken the notion of hotspots a step further to accommodate “mobile hotspots”. The deployment o...
Eranga Perera, Henrik Petander, Kun-Chan Lan, Arun...
GC
2004
Springer
15 years 11 months ago
The KGP Model of Agency for Global Computing: Computational Model and Prototype Implementation
Abstract. We present the computational counterpart of the KGP (Knowledge, Goals, Plan) declarative model of agency for Global Computing. In this context, a computational entity is ...
Andrea Bracciali, Neophytos Demetriou, Ulrich Endr...
FPGA
2003
ACM
161views FPGA» more  FPGA 2003»
15 years 11 months ago
Implementation of BEE: a real-time large-scale hardware emulation engine
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...