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DSVIS
2006
Springer
15 years 10 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
EWSA
2006
Springer
15 years 10 months ago
Eliminating Execution Overhead of Disabled Optional Features in Connectors
Connectors are used to realize component interactions in component systems. Apart from their primary function, which is mediating the communication, their implementation can also s...
Lubomír Bulej, Tomás Bures
ECOOP
1987
Springer
15 years 10 months ago
Deltatalk: An Empirically and Aesthetically Motivated Simplification of the Smalltalk-80 Language
The Smalltalk-80 system offers a language with a small and elegant conceptual core, and a highly interactive programming environment. We believe, however, that it could be made mor...
Alan Borning, Tim O'Shea
NN
2008
Springer
115views Neural Networks» more  NN 2008»
15 years 6 months ago
The state of MIIND
MIIND (Multiple Interacting Instantiations of Neural Dynamics) is a highly modular multi-level C++ framework, that aims to shorten the development time for models in Cognitive Neu...
Marc de Kamps, Volker Baier, Johannes Drever, Mela...
HCI
2009
15 years 4 months ago
DocEmoX: A System for the Typography-Derived Emotional Annotation of Documents
This work presents the design and implementation of the DocEmoX system for the automated typography-derived emotional extraction and annotation of printed and electronic documents....
Georgios Kouroupetroglou, Dimitrios Tsonos, Eugeni...