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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 11 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
PRIMA
2009
Springer
15 years 11 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
OOPSLA
2001
Springer
15 years 11 months ago
Jiazzi: New-Age Components for Old-Fashioned Java
We present Jiazzi, a system that enables the construction of largescale binary components in Java. Jiazzi components can be thought of as generalizations of Java packages with add...
Sean McDirmid, Matthew Flatt, Wilson C. Hsieh
TSD
2001
Springer
15 years 11 months ago
Augmented Auditory Representation of e-Texts for Text-to-Speech Systems
Abstract. Emerging electronic text formats include hierarchical structure and visualization related information that current Text-to-Speech (TtS) systems ignore. In this paper we p...
Gerasimos Xydas, Georgios Kouroupetroglou
IJCNN
2000
IEEE
15 years 11 months ago
Simulation of a Digital Neuro-Chip for Spiking Neural Networks
: Conventional hardware platforms are far from reaching real-time simulation requirements of complex spiking neural networks (SNN). Therefore we designed an accelerator board with ...
Tim Schönauer, S. Atasoy, N. Mehrtash, Heinri...