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GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
NLE
2008
109views more  NLE 2008»
15 years 6 months ago
Natural language processing in CLIME, a multilingual legal advisory system
This paper describes clime, a web-based legal advisory system with a multilingual natural language interface. clime is a `proof-of-concept' system which answers queries relat...
Roger Evans, Paul Piwek, Lynne J. Cahill, Neil Tip...
PLDI
2010
ACM
16 years 4 months ago
A Context-free Markup Language for Semi-structured Text
An ad hoc data format is any non-standard, semi-structured data format for which robust data processing tools are not available. In this paper, we present ANNE, a new kind of mark...
Qian Xi, David Walker
FOIKS
2006
Springer
15 years 10 months ago
Reasoning Support for Expressive Ontology Languages Using a Theorem Prover
It is claimed in [45] that first-order theorem provers are not efficient for reasoning with ontologies based on description logics compared to specialised description logic reasone...
Ian Horrocks, Andrei Voronkov
C3S2E
2010
ACM
15 years 5 months ago
McLab: an extensible compiler toolkit for MATLAB and related languages
MATLAB is a popular language for scientific computation. Effectively compiling MATLAB presents many challenges due to the dynamic nature of the language. We present McLab, an ext...
Andrew Casey, Jun Li, Jesse Doherty, Maxime Cheval...