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PSIVT
2009
Springer
116views Multimedia» more  PSIVT 2009»
16 years 1 months ago
Video Coding Using Spatially Varying Transform
In this paper, we propose a novel algorithm, named as Spatially Varying Transform (SVT). The basic idea of SVT is that we do not restrict the transform coding inside normal block b...
Cixun Zhang, Kemal Ugur, Jani Lainema, Moncef Gabb...
NETGAMES
2004
ACM
15 years 12 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ICMCS
1999
IEEE
127views Multimedia» more  ICMCS 1999»
15 years 10 months ago
Achievable Performance of Digital Watermarking Systems
A variety of digital watermarking applications have emerged recently that require the design of systems for embedding one signal (the "embedded signal" or "watermar...
Brian Chen, Gregory W. Wornell
SGP
2004
15 years 8 months ago
Comparing Point Clouds
Point clouds are one of the most primitive and fundamental surface representations. A popular source of point clouds are three dimensional shape acquisition devices such as laser ...
Facundo Mémoli, Guillermo Sapiro
PR
2006
112views more  PR 2006»
15 years 6 months ago
RBF-based neurodynamic nearest neighbor classification in real pattern space
Superposition of radial basis functions centered at given prototype patterns constitutes one of the most suitable energy forms for gradient systems that perform nearest neighbor c...
Mehmet Kerem Müezzinoglu, Jacek M. Zurada