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» Imperfect Requirements in Software Development
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DIGRA
2003
Springer
15 years 11 months ago
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to wh...
Sue Morris
HCI
2009
15 years 4 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
ECEASST
2010
15 years 3 months ago
Integrating Data from Multiple Repositories to Analyze Patterns of Contribution in FOSS Projects
: The majority of Free and Open Source Software (FOSS) developers are mobile and often use different identities in the projects or communities they participate in. These characteri...
Sulayman K. Sowe, Antonio Cerone
ICRA
2005
IEEE
184views Robotics» more  ICRA 2005»
16 years 4 days ago
3D Virtual Prototyping of Home Service Robots Using ASADAL/OBJ
– Typical robot development requires that hardware be mostly functional before significant software development begins. Utilizing virtual prototype of hardware and its environmen...
Kyo Chul Kang, Moonzoo Kim, Jaejoon Lee, Byungkil ...
PERCOM
2009
ACM
16 years 7 months ago
DiaSim: A Parameterized Simulator for Pervasive Computing Applications
Abstract--Pervasive computing applications involve both software concerns, like any software system, and integration concerns, for the constituent networked devices of the pervasiv...
Wilfried Jouve, Julien Bruneau, Charles Consel