Sciweavers

4959 search results - page 739 / 992
» Imperative Functional Programming
Sort
View
AAAI
2007
15 years 9 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AIPS
2008
15 years 9 months ago
Criticality Metrics for Distributed Plan and Schedule Management
We address the problem of coordinating the plans and schedules for a team of agents in an uncertain and dynamic environment. Bounded rationality, bounded communication, subjectivi...
Rajiv T. Maheswaran, Pedro A. Szekely
AMAST
2008
Springer
15 years 8 months ago
Vx86: x86 Assembler Simulated in C Powered by Automated Theorem Proving
Abstract. Vx86 is the first static analyzer for sequential Intel x86 assembler code using automated deductive verification. It proves the correctness of assembler code against func...
Stefan Maus, Michal Moskal, Wolfram Schulte
ARC
2008
Springer
104views Hardware» more  ARC 2008»
15 years 8 months ago
PARO: Synthesis of Hardware Accelerators for Multi-Dimensional Dataflow-Intensive Applications
Abstract. In this paper, we present the PARO design tool for the automated hardware synthesis of massively parallel embedded architectures for given dataflow dominant applications....
Frank Hannig, Holger Ruckdeschel, Hritam Dutta, J&...
CG
2006
Springer
15 years 8 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White