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DIGRA
2005
Springer
15 years 11 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ICIP
2010
IEEE
15 years 4 months ago
3D video performance segmentation
We present a novel approach that achieves segmentation of subject body parts in 3D videos. 3D video consists in a freeviewpoint video of real-world subjects in motion immersed in ...
Tony Tung, Takashi Matsuyama
ICASSP
2008
IEEE
16 years 14 days ago
Imaging concert hall acoustics using visual and audio cameras
Using a recently developed real time audio camera, that uses the output of a spherical microphone array beamformer steered in all directions to create central projection to create...
Adam O'Donovan, Ramani Duraiswami, Dmitry N. Zotki...
INTERACT
2003
15 years 7 months ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...
VMV
2004
179views Visualization» more  VMV 2004»
15 years 7 months ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...