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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
GECCO
2009
Springer
204views Optimization» more  GECCO 2009»
15 years 11 months ago
Combined structure and motion extraction from visual data using evolutionary active learning
We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...
GECCO
2009
Springer
258views Optimization» more  GECCO 2009»
15 years 11 months ago
Evolutionary learning of local descriptor operators for object recognition
Nowadays, object recognition is widely studied under the paradigm of matching local features. This work describes a genetic programming methodology that synthesizes mathematical e...
Cynthia B. Pérez, Gustavo Olague
MHCI
2009
Springer
15 years 11 months ago
Glancephone: an exploration of human expression
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
Richard H. R. Harper, Stuart Taylor
COLT
2001
Springer
15 years 11 months ago
Limitations of Learning via Embeddings in Euclidean Half-Spaces
The notion of embedding a class of dichotomies in a class of linear half spaces is central to the support vector machines paradigm. We examine the question of determining the mini...
Shai Ben-David, Nadav Eiron, Hans-Ulrich Simon
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