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SIGGRAPH
2003
ACM
15 years 11 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
VRML
2003
ACM
15 years 11 months ago
Early experiences with a 3D model search engine
New acquisition and modeling tools make it easier to create 3D models, and affordable and powerful graphics hardware makes it easier to use them. As a result, the number of 3D mo...
Patrick Min, John A. Halderman, Michael M. Kazhdan...
BIRTHDAY
2003
Springer
15 years 11 months ago
Digital Algebra and Circuits
Abstract. Digital numbers D are the world’s most popular data representation: nearly all texts, sounds and images are coded somewhere in time and space by binary sequences. The m...
Jean Vuillemin
ECCV
2010
Springer
15 years 11 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
DAGM
2003
Springer
15 years 11 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
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