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SI3D
2006
ACM
16 years 13 days ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
SI3D
2006
ACM
16 years 13 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
SIGUCCS
2006
ACM
16 years 13 days ago
Bridging the student support gap
In recent years, the use of a computer has become a requirement for success in a collegiate environment, and the demand for mobile computing has sharply increased. In response to ...
Gerald Bailey, Jamie Piperberg, Bud Hiller
VRCAI
2006
ACM
16 years 13 days ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
AMFG
2005
IEEE
146views Biometrics» more  AMFG 2005»
16 years 3 days ago
A Practical Face Relighting Method for Directional Lighting Normalization
We propose a simplified and practical computational technique for estimating directional lighting in uncalibrated images of faces in frontal pose. We show that this inverse probl...
Kuang-Chih Lee, Baback Moghaddam
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