We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
In recent years, the use of a computer has become a requirement for success in a collegiate environment, and the demand for mobile computing has sharply increased. In response to ...
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
We propose a simplified and practical computational technique for estimating directional lighting in uncalibrated images of faces in frontal pose. We show that this inverse probl...