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VIS
2005
IEEE
146views Visualization» more  VIS 2005»
16 years 7 months ago
View Selection for Volume Rendering
In a visualization of a three-dimensional dataset, the insights gained are dependent on what is occluded and what is not. Suggestion of interesting viewpoints can improve both the...
Udeepta Bordoloi, Han-Wei Shen
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
16 years 7 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 7 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 7 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
VIS
2004
IEEE
131views Visualization» more  VIS 2004»
16 years 7 months ago
Visualization of Intricate Flow Structures for Vortex Breakdown Analysis
Vortex breakdowns and flow recirculation are essential phenomena in aeronautics where they appear as a limiting factor in the design of modern aircrafts. Because of the inherent i...
Charles D. Hansen, Christoph Garth, Eduard Deines,...
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