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166
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TOG
2002
162views more  TOG 2002»
15 years 6 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
161
Voted
TOG
2002
129views more  TOG 2002»
15 years 6 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
TOG
2002
125views more  TOG 2002»
15 years 6 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
TOG
2002
148views more  TOG 2002»
15 years 6 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
TPDS
2002
126views more  TPDS 2002»
15 years 6 months ago
P-3PC: A Point-to-Point Communication Model for Automatic and Optimal Decomposition of Regular Domain Problems
One of the most fundamental problems automatic parallelization tools are confronted with is to find an optimal domain decomposition for a given application. For regular domain prob...
Frank J. Seinstra, Dennis Koelma
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