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TOG
2008
135views more  TOG 2008»
15 years 6 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
CAGD
2005
203views more  CAGD 2005»
15 years 6 months ago
Anisotropic smoothing of point sets,
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
Carsten Lange, Konrad Polthier
TOG
2008
108views more  TOG 2008»
15 years 6 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
TOG
2008
82views more  TOG 2008»
15 years 6 months ago
Practical modeling and acquisition of layered facial reflectance
We present a practical method for modeling layered facial reflectance consisting of specular reflectance, single scattering, and shallow and deep subsurface scattering. We estimat...
Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Fr...
TOG
2008
116views more  TOG 2008»
15 years 6 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
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