Mass Conservative Motion Reconstruction is a new method for estimating motion in time dependent volume data. A time dependent vector field representing the movement of the data i...
In this paper, we investigate the use of the watershed transformation for integrating spatial and spectral information in the process of endmember extraction for spectral unmixing...
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Given a set of 2D images, we propose a novel approach for the reconstruction of straight 3D line segments that represent the underlying geometry of static 3D objects in the scene....
Arjun Jain, Christian Kurz, Thorsten Thormaehlen, ...
Abstract. We introduce distributed games over asynchronous transition systems to model a distributed controller synthesis problem. A game involves two teams and is not turn-based: ...