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SIBGRAPI
2005
IEEE
16 years 12 days ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
DAGM
2005
Springer
16 years 11 days ago
6D-Vision: Fusion of Stereo and Motion for Robust Environment Perception
Obstacle avoidance is one of the most important challenges for mobile robots as well as future vision based driver assistance systems. This task requires a precise extraction of de...
Uwe Franke, Clemens Rabe, Hernán Badino, St...
EVOW
2005
Springer
16 years 10 days ago
Genetic Paint: A Search for Salient Paintings
The contribution of this paper is a novel non-photorealistic rendering (NPR) algorithm for rendering real images in an impasto painterly style. We argue that figurative artworks a...
John P. Collomosse, Peter M. Hall
ICIP
2003
IEEE
16 years 3 days ago
Texture analysis: an adaptive probabilistic approach
Two main issues arise when working in the area of texture segmentation: the need to describe the texture accurately by capturing its underlying structure, and the need to perform ...
Karen Brady, Ian Jermyn, Josiane Zerubia
FGR
2002
IEEE
185views Biometrics» more  FGR 2002»
15 years 11 months ago
Hand Gesture Recognition using Multi-Scale Colour Features, Hierarchical Models and Particle Filtering
This paper presents algorithms and a prototype system for hand tracking and hand posture recognition. Hand postures are represented in terms of hierarchies of multi-scale colour i...
Lars Bretzner, Ivan Laptev, Tony Lindeberg