Interactive rendering of large data sets requires fast algorithms and rapid hardware acceleration. Both can be improved, but none of this ensures interactive response times. If a ...
We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and h...
Bradford L. Chamberlain, Tony DeRose, Dani Lischin...
New cameras are installed daily all around the world. Hence it becomes increasingly important to develop methods for reducing the manual effort that is still required for video ana...
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these prob...
Exploiting the quasi-linear relationship between local phase and disparity, phase-differencing registration algorithms provide a fast, powerful means for disparity estimation. Unfo...