Given a set of 3D model features and their 2D image, model based object recognition determines the correspondences between those features and hence computes the pose of the object...
Many computer vision problems involving feature correspondence among images can be formulated as an assignment problem with a quadratic cost function. Such problems are computatio...
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
—In this paper we introduce a new 3D automatic registration method based on Gaussian fields and energy minimization. The method defines a simple ∞ C energy function, which is c...
Faysal Boughorbel, Andreas Koschan, Mongi A. Abidi
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...