In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
Many approaches can track objects moving in sequences of images but can su er in occlusion and noise, and often require initialisation. These factors can be handled by techniques ...