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ICIP
2000
IEEE
15 years 11 months ago
Joint Geometry/Texture Progressive Coding of 3D Models
Files of 3D models are often large and time-consuming to download. Most 3D viewers need the entire file to display a 3D model even when the user is interested only in a part of or...
Masahiro Okuda, Tsuhan Chen
ICIP
2000
IEEE
15 years 11 months ago
Low-Complexity Global Motion Estimation from P-Frame Motion Vectors for MPEG-7 Applications
In this contribution, we present an algorithm for lowcomplexity global motion estimation, that works with block-coded video (e.g. MPEG-2). A superimposed global motion model is fi...
Aljoscha Smolic, Michael Hoeynck, Jens-Rainer Ohm
ISSS
2000
IEEE
111views Hardware» more  ISSS 2000»
15 years 11 months ago
Systematic Data Reuse Exploration Methodology for Irregular Access Patterns
Efficient use of an optimized custom memory hierarchy to exploit temporal locality in the memory accesses on array signals can have a very large impact on the power consumption i...
Tanja Van Achteren, Rudy Lauwereins, Francky Catth...
VRST
2000
ACM
15 years 11 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
ACPC
1999
Springer
15 years 11 months ago
Asynchronous Parallel Construction of Recursive Tree Hierarchies
Multi-resolution methods are widely used in scientific visualization, image processing, and computer graphics. While many applications only require an one-time construction of the...
Dirk Bartz, Wolfgang Straßer
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