Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
This paper presents an efficient, personalizable and yet completely automatic algorithm for enhancing the brightness, tonal balance, and contrast of faces in thumbnails of online...
We propose an algorithm to find piecewise linear skeletons of hand-written characters by using principal curves. The development of the method was inspired by the apparent similar...
Segmentation of video foreground objects from background has many important applications, such as human computer interaction, video compression, multimedia content editing and man...
In this paper, we propose and investigate a new user scenario for face annotation, in which users are allowed to multi-select a group of photographs and assign names to these phot...
Lei Zhang, Yuxiao Hu, Mingjing Li, Wei-Ying Ma, Ho...