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VISUALIZATION
1999
IEEE
15 years 11 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
SIGGRAPH
1998
ACM
15 years 11 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
VISUALIZATION
1994
IEEE
15 years 10 months ago
A Lattice Model for Data Display
We will try to address the need for a formal foundation for visualization by taking an analytic approach to defining D. Since an arbitrary function D: U V will not produce display...
William L. Hibbard, Charles R. Dyer, Brian E. Paul
ACSC
2004
IEEE
15 years 10 months ago
Visually Sealed and Digitally Signed Documents
One of the primary flaws with current digital signature technology is that a digital signature does not "feel" or resemble a traditional seal or personal signature to th...
Vicky Liu, William J. Caelli, Ernest Foo, Selwyn R...
AMDO
2000
Springer
15 years 10 months ago
Matching a Human Walking Sequence with a VRML Synthetic Model
- In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model...
Jose Maria Buades Rubio, Ramon Mas, Francisco J. P...
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