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EGH
2010
Springer
15 years 4 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
EMSOFT
2010
Springer
15 years 4 months ago
TeleScribe: a scalable, resumable wireless reprogramming approach
TeleScribe is a software mechanism for efficiently reprogramming embedded systems such as wireless sensor nodes over a shared communication link. One distinguishing feature is its...
Min-Hua Chen, Pai H. Chou
194
Voted
ISPASS
2010
IEEE
15 years 4 months ago
Weak execution ordering - exploiting iterative methods on many-core GPUs
Abstract--On NVIDIA's many-core GPUs, there is no synchronization function among parallel thread blocks. When finegranularity of data communication and synchronization is requ...
Jianmin Chen, Zhuo Huang, Feiqi Su, Jih-Kwon Peir,...
219
Voted
HVEI
2009
15 years 4 months ago
Ecological optics of natural materials and light fields
The appearance of objects in scenes is determined by their shape, material properties and by the light field, and, in contradistinction, the appearance of those objects provides u...
Sylvia C. Pont
BMCBI
2011
14 years 10 months ago
To aggregate or not to aggregate high-dimensional classifiers
Background: High-throughput functional genomics technologies generate large amount of data with hundreds or thousands of measurements per sample. The number of sample is usually m...
Cheng-Jian Xu, Huub C. J. Hoefsloot, Age K. Smilde
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