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IEEECGIV
2005
IEEE
16 years 13 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IPPS
2005
IEEE
16 years 13 days ago
Enhancing NIC Performance for MPI using Processing-in-Memory
Processing-in-Memory (PIM) technology encompasses a range of research leveraging a tight coupling of memory and processing. The most unique features of the technology are extremel...
Arun Rodrigues, Richard C. Murphy, Ron Brightwell,...
ISCA
2005
IEEE
88views Hardware» more  ISCA 2005»
16 years 13 days ago
Architecture for Protecting Critical Secrets in Microprocessors
We propose “secret-protected (SP)” architecture to enable secure and convenient protection of critical secrets for a given user in an on-line environment. Keys are examples of...
Ruby B. Lee, Peter C. S. Kwan, John Patrick McGreg...
GRAPHITE
2005
ACM
16 years 12 days ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah
IUI
2005
ACM
16 years 12 days ago
Adaptive teaching strategy for online learning
Finding the optimal teaching strategy for an individual student is difficult even for an experienced teacher. Identifying and incorporating multiple optimal teaching strategies fo...
Jungsoon P. Yoo, Cen Li, Chrisila C. Pettey
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