This paper compares the original implementation of the trilateral filter with two proposed speed improvements. One is using simple look-up-tables, and leads to exactly the same re...
Chazelle’s triangulation [1] forms today the common basis for linear-time Euclidean shortest path (ESP) calculations (where start and end point are given within a simple polygon)...
We present a global approach that enables the production of 3D soccer sequences from non-calibrated video cameras. Our system can produce a 3D animated model of the scene from a si...
This paper presents our recent theoretical results on high genus modeling. We introduce a new concept called regular handles. Using regular handles it is possible to increase genu...
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...