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CAIP
2009
Springer
176views Image Analysis» more  CAIP 2009»
16 years 1 months ago
Fast Trilateral Filtering
This paper compares the original implementation of the trilateral filter with two proposed speed improvements. One is using simple look-up-tables, and leads to exactly the same re...
Tobi Vaudrey, Reinhard Klette
CAIP
2007
Springer
132views Image Analysis» more  CAIP 2007»
16 years 1 months ago
Decomposing a Simple Polygon into Trapezoids
Chazelle’s triangulation [1] forms today the common basis for linear-time Euclidean shortest path (ESP) calculations (where start and end point are given within a simple polygon)...
Fajie Li, Reinhard Klette
ICIAR
2007
Springer
16 years 29 days ago
3D Reconstruction of Soccer Sequences Using Non-calibrated Video Cameras
We present a global approach that enables the production of 3D soccer sequences from non-calibrated video cameras. Our system can produce a 3D animated model of the scene from a si...
Sébastien Mavromatis, Paulo Dias, Jean Sequ...
146
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SMI
2006
IEEE
16 years 25 days ago
Regular Mesh Construction Algorithms using Regular Handles
This paper presents our recent theoretical results on high genus modeling. We introduce a new concept called regular handles. Using regular handles it is possible to increase genu...
Ergun Akleman, Jianer Chen
SMI
2006
IEEE
111views Image Analysis» more  SMI 2006»
16 years 25 days ago
A Fast Particle System Framework for Interactive Implicit Modeling
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
Eric Galin, Rémi Allègre, Samir Akko...