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CEE
2010
119views more  CEE 2010»
15 years 6 months ago
Block-matching-based motion field generation utilizing directional edge displacement
A motion field generation algorithm using block matching of edge-flag histograms has been developed aiming at its application to motion recognition systems. Use of edge flags inste...
Hitoshi Hayakawa, Tadashi Shibata
CGF
2010
117views more  CGF 2010»
15 years 6 months ago
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we ...
Jiawei Ou, Fabio Pellacini
CGF
2010
165views more  CGF 2010»
15 years 6 months ago
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
Veronika Soltészová, Daniel Patel, S...
CGF
2010
157views more  CGF 2010»
15 years 6 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
CGA
2008
15 years 6 months ago
Viewpoint-Based Ambient Occlusion
Ambient occlusion is a powerful technique that mimics indirect global illumination at a fraction of the cost. In this paper, we introduce a new ambient occlusion technique based o...
Francisco González, Mateu Sbert, Miquel Fei...