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ICCV
2009
IEEE
16 years 11 months ago
Color Constancy using 3D Scene Geometry
The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy ...
Rui Lu, Arjan Gijsenij, Theo Gevers
ACCV
2010
Springer
15 years 1 months ago
Descriptor Learning Based on Fisher Separation Criterion for Texture Classification
Abstract. This paper proposes a novel method to deal with the representation issue in texture classification. A learning framework of image descriptor is designed based on the Fish...
Yimo Guo, Guoying Zhao, Matti Pietikäinen, Zh...
ICCV
1995
IEEE
15 years 10 months ago
Bayesian Decision Theory, the Maximum Local Mass Estimate, and Color Constancy
Computational vision algorithms are often developed in a Bayesian framework. Two estimators are commonly used: maximum a posteriori (MAP), and minimum mean squared error (MMSE). W...
William T. Freeman, David H. Brainard
SIGGRAPH
1999
ACM
15 years 10 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
CVPR
2009
IEEE
1524views Computer Vision» more  CVPR 2009»
17 years 1 months ago
3D Pose Estimation and Segmentation using Specular Cues
We present a system for fast model-based segmentation and 3D pose estimation of specular objects using appearance based specular features. We use observed (a) specular reflection...
Ju Yong Chang, Ramesh Raskar, Amit K. Agrawal