Shape from Shading (SFS) is one of the most extensively studied problems in Computer Vision. However, most of the approaches only deal with Lambertian or other specific shading mo...
Image-based appearance acquisition algorithms are able to generate realistic 3D models of real objects but have previously not taken care of calibrated color space. We integrate a...
Michael Goesele, Hendrik P. A. Lensch, Hans-Peter ...
High dynamic range (HDR) imaging has become a powerful tool in computer graphics, and is being applied to scenarios like simulation of different film responses, motion blur, and i...
Michael Goesele, Wolfgang Heidrich, Hans-Peter Sei...
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
We present a method for photo-realistic hair rendering, which is based on light scattering from (human) hair fibers. In contrast to existing approaches our method gives realistic ...