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RT
2000
Springer
15 years 10 months ago
Modeling and Rendering for Realistic Facial Animation
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
ICCV
1995
IEEE
15 years 10 months ago
Better Optical Triangulation Through Spacetime Analysis
The standard methods for extracting range data from optical triangulation scanners are accurate only for planar objects of uniform reflectance illuminated by an incoherentsource....
Brian Curless, Marc Levoy
SI3D
1995
ACM
15 years 10 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
SIGGRAPH
1995
ACM
15 years 10 months ago
Depicting fire and other gaseous phenomena using diffusion processes
Developing a visually convincing model of fire, smoke, and other gaseousphenomenais among the most difficult and attractive problems in computer graphics. We have created new me...
Jos Stam, Eugene Fiume
ICPR
2010
IEEE
15 years 9 months ago
Multiple-Shot Person Re-Identification by HPE Signature
Abstract--In this paper, we propose a novel appearancebased method for person re-identification, that condenses a set of frames of the same individual into a highly informative sig...
Loris Bazzani, Marco Cristani, Alessandro Perina, ...