Environment expression is about going beyond the usual Human emotion expression channels in virtual worlds. This work proposes an integrated storytelling model – the environment ...
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
In this paper we describe a dense motion segmentation method for wide baseline image pairs. Unlike many previous methods our approach is able to deal with deforming motions and lar...
Juho Kannala, Esa Rahtu, Sami S. Brandt, Janne Hei...
Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumin...