This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
Edge-based color constancy makes use of image derivatives
to estimate the illuminant. However, different edge
types exist in real-world images such as shadow, geometry,
material...
Arjan Gijsenij (University of Amsterdam), Theo Gev...
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...
Abstract. An incremental target recognition algorithm based on improved discernibility matrix in rough set theory is presented. Some comparable experiments have been completed in o...
We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffu...