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EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
CIARP
2009
Springer
16 years 28 days ago
Finding Images with Similar Lighting Conditions in Large Photo Collections
When we look at images taken from outdoor scenes, much of the information perceived is due to the ligthing conditions. In these scenes, the solar beams interact with the atmosphere...
Mauricio Díaz, Peter F. Sturm
ICVS
2009
Springer
16 years 27 days ago
Increasing the Robustness of 2D Active Appearance Models for Real-World Applications
Abstract. This paper presents an approach to increase the robustness of Active Appearance Models (AAMs) within the scope of humanrobotinteraction. Due to unknown environments with ...
Ronny Stricker, Christian Martin, Horst-Michael Gr...
ICCV
2007
IEEE
16 years 20 days ago
Non-Rigid Object Alignment with a Mismatch Template Based on Exhaustive Local Search
Non-rigid object alignment is especially challenging when only a single appearance template is available and target and template images fail to match. Two sources of discrepancy b...
Yang Wang, Simon Lucey, Jeffrey F. Cohn
ICMCS
2005
IEEE
229views Multimedia» more  ICMCS 2005»
15 years 12 months ago
A methodology for improving recognition rate of linear discriminant analysis in video-based face recognition using support vecto
This paper proposes a two-step methodology for improving the discriminatory power of Linear Discriminant Analysis (LDA) for video-based human face recognition. Results indicate th...
Sreekar Krishna, Sethuraman Panchanathan