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APVIS
2010
15 years 7 months ago
Interactive volumetric lighting simulating scattering and shadowing
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
Timo Ropinski, Christian Döring, Christof Rez...
EGH
2003
Springer
15 years 11 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
ICCV
2001
IEEE
16 years 8 months ago
BRDF/BTF Measurement Device
Capturing surface appearance is important for a large number of applications. Appearance of real world surfaces is dif?cult to model as it varies with the direction of illuminatio...
Kristin J. Dana
CVPR
2009
IEEE
1848views Computer Vision» more  CVPR 2009»
17 years 6 days ago
Moving Cast Shadow Detection using Physics-based Features
Cast shadows induced by moving objects often cause serious problems to many vision applications. We present in this paper an online statistical learning approach to model the backg...
Jia-Bin Huang and Chu-Song Chen
PAMI
2007
185views more  PAMI 2007»
15 years 5 months ago
Restoring 2D Content from Distorted Documents
—This paper presents a framework to restore the 2D content printed on documents in the presence of geometric distortion and nonuniform illumination. Compared with text-based docu...
Michael S. Brown, Mingxuan Sun, Ruigang Yang, Lin ...