This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
With the rise of VR, the internet, and mobile technologies and the shifts in educational focus from teaching to learning and from solitary to collaborative work, it's easy (bu...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
To ful ll the needs of its deep space exploration program, NASAis actively supporting research and development in autonomy software. However, the reliable and cost-e ective develop...
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...