Co-located collaboration in classroom is the topic we tackle in this paper. In particular we will describe how CoFFEE implements this kind of collaboration. CoFFEE is an extensible...
Furio Belgiorno, Rosario De Chiara, Ilaria Manno, ...
This paper reports findings from a survey on students' attitude towards the use of Web 2.0 tools in a Romanian university. The purpose of the study is threefold: i) establish ...
—Although some critics may argue that conflict resolution cannot be carried out appropriately by virtual education, the basic elements of conflict present themselves within dista...
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...