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TEDU
2008
126views Education» more  TEDU 2008»
15 years 6 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
AI
2002
Springer
15 years 6 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
COLING
2002
15 years 6 months ago
Inducing Information Extraction Systems for New Languages via Cross-language Projection
Information extraction (IE) systems are costly to build because they require development texts, parsing tools, and specialized dictionaries for each application domain and each na...
Ellen Riloff, Charles Schafer, David Yarowsky
COGSCI
2010
87views more  COGSCI 2010»
15 years 5 months ago
The Logical Problem of Language Acquisition: A Probabilistic Perspective
Natural language is full of patterns that appear to fit with general linguistic rules but are ungrammatical. There has been much debate over how children acquire these ‘‘ling...
Anne S. Hsu, Nick Chater
COLT
2010
Springer
15 years 4 months ago
Characterization of Linkage-based Clustering
Clustering is a central unsupervised learning task with a wide variety of applications. Not surprisingly, there exist many clustering algorithms. However, unlike classification ta...
Margareta Ackerman, Shai Ben-David, David Loker