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ICML
2006
IEEE
16 years 7 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
SIGCSE
2005
ACM
192views Education» more  SIGCSE 2005»
16 years 1 days ago
Ubiquitous presenter: increasing student access and control in a digital lecturing environment
The University of Washington’s Classroom Presenter lecturing system enables an active lecturing environment by combining a standard electronic slide presentation format with the...
Michelle Wilkerson, William G. Griswold, Beth Simo...
MDAI
2005
Springer
15 years 12 months ago
Meta-data: Characterization of Input Features for Meta-learning
Abstract. Common inductive learning strategies offer the tools for knowledge acquisition, but possess some inherent limitations due to the use of fixed bias during the learning p...
Ciro Castiello, Giovanna Castellano, Anna Maria Fa...
ITS
2000
Springer
140views Multimedia» more  ITS 2000»
15 years 10 months ago
Multi-agent Negotiation to Support an Economy for Online Help and Tutoring
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Chhaya Mudgal, Julita Vassileva
CVPR
2008
IEEE
15 years 8 months ago
Classification via semi-Riemannian spaces
In this paper, we develop a geometric framework for linear or nonlinear discriminant subspace learning and classification. In our framework, the structures of classes are conceptu...
Deli Zhao, Zhouchen Lin, Xiaoou Tang