We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
The University of Washington’s Classroom Presenter lecturing system enables an active lecturing environment by combining a standard electronic slide presentation format with the...
Michelle Wilkerson, William G. Griswold, Beth Simo...
Abstract. Common inductive learning strategies offer the tools for knowledge acquisition, but possess some inherent limitations due to the use of fixed bias during the learning p...
Ciro Castiello, Giovanna Castellano, Anna Maria Fa...
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
In this paper, we develop a geometric framework for linear or nonlinear discriminant subspace learning and classification. In our framework, the structures of classes are conceptu...