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ICCBR
2005
Springer
16 years 5 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
195
Voted
AGENTS
2001
Springer
15 years 11 months ago
A social reinforcement learning agent
We report on the use of reinforcement learning with Cobot, a software agent residing in the wellknown online community LambdaMOO. Our initial work on Cobot (Isbell et al.2000) pro...
Charles Lee Isbell Jr., Christian R. Shelton, Mich...
AI
1998
Springer
15 years 11 months ago
A Hybrid Convergent Method for Learning Probabilistic Networks
During past few years, a variety of methods have been developed for learning probabilistic networks from data, among which the heuristic single link forward or backward searches ar...
Jun Liu, Kuo-Chu Chang, Jing Zhou
AI
2006
Springer
15 years 10 months ago
Partial Local FriendQ Multiagent Learning: Application to Team Automobile Coordination Problem
Real world multiagent coordination problems are important issues for reinforcement learning techniques. In general, these problems are partially observable and this characteristic ...
Julien Laumonier, Brahim Chaib-draa
IJCAI
2003
15 years 8 months ago
When Discriminative Learning of Bayesian Network Parameters Is Easy
Bayesian network models are widely used for discriminative prediction tasks such as classification. Usually their parameters are determined using 'unsupervised' methods ...
Hannes Wettig, Peter Grünwald, Teemu Roos, Pe...