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VMV
2001
144views Visualization» more  VMV 2001»
15 years 8 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
WICSA
2004
15 years 8 months ago
The DiPS+ Software Architecture for Self-healing Protocol Stacks
Research domains such as active networks, ad-hoc networks, ubiquitous computing, pervasive computing, grid computing, and sensor networks, clearly show that computer networks will...
Sam Michiels, Lieven Desmet, Wouter Joosen, Pierre...
WSCG
2004
189views more  WSCG 2004»
15 years 8 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
ACL
1998
15 years 8 months ago
Growing Semantic Grammars
A critical path in the development of natural language understanding NLU modules lies in the di culty of de ning a mapping from words to semantics: Usually it takes in the order o...
Marsal Gavaldà, Alex Waibel
MVA
2000
140views Computer Vision» more  MVA 2000»
15 years 8 months ago
Cooperative Distributed Tracking for Effective Face Registration
A three-layer framework is proposed for cooperative distributed face tracking. In this framework, multiple distributed cameras cooperate both for stable face tracking and for effe...
Takekazu Kato, Yasuhiro Mukaigawa, Takeshi Shakuna...